![]() ![]() When you progress through the eras and you don’t need certain resources anymore make them yield something like horses can yield culture or tourism (imagine racing) and iron can provide extra production towards buildings or units. More units like long swordsman, great war infantry, paratroopers, etc.Īlso have units require more than 1 resource like knights should require both horses and iron.ī. ![]() There is a civ 5 mod where it names your civ by what kind of policies and ideology you have, I would like to have a similar feature in civ 6 where your nations name changes based on what type of civ you play, government, religion, whether you have conquered cities and if you have provinces or not.Ī. If a state/province flips due to loyalty they remain in a free state form for a number of turns until they get independence and become a full civ led by the ai of your respective civ maintaining all the unique features that your civ has. You have to assign a capital to each of your provinces, so if you lose loyalty in a capital city of a province, the entire state will flip and turn into a free state/province. Governors will provide 50% of their bonuses to the other cities in a province. States are not puppets you still have full control over their production and citizen management. Your capital can be turned into a state all by itself without other cities.Īnd you may never lose your main capital due to loyalty. You need at least 2 cities to become a state and each state provides more loyalty to counter the minus loyalty from immigrants.Įach city in a province works its own tiles. You can also relocate citizens within your empire from a big pop city to a small pop city, but they will take a number of turns to reach it and will need extra 1 amenity for a number of turns until they get accustomed to their new home.Īlso starts in the industrial era, you can turn your one central government civ into a federation by turning cities into states or provinces. Immigrants become citizens that can work tiles, so that you can grow your cities faster. ![]() You need to have surplus housing for immigrants and each immigrant grants +2 culture and -1 loyalty for a number of turns until they get completely assimilated into your own culture. It can start in the industrial era where population may immigrate from civs that you have cultural influence on to your civ when you have immigration policy in your government or open borders with the other civs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |